General Elements of Play

Below are some general guidelines to familiarize the players with how I run one of my games:

  • For me, the game system is more like a general set of guidelines rather than hard, unyielding laws of physics. Speed and flow are more important to me than getting every ruling match exactly what the book and the designers intended. Please accept any ruling during play and if it is satisfactory then we can either look it up later or change how things are done for the next time that scenario comes up.
  • Players have absolute freedom to have their characters perform any action or say any thing they can imagine. This doesn’t mean that you will succeed at everything, nor that everything will come out how you want it to, but you are always free to attempt something. But remember, actions and words can have consequences.
  • Normally this freedom includes the ability for the characters to make and pursue their own stories. While this is still in play for this game, players should accept that this campaign is being based on a series of modules and therefore the players should be a little more accepting of the plot hooks put in front of them.
  • Players can create any type of character, within the exclusions put forth in the Character Creation section, though they should be predisposed towards adventuring and rallying to the side of Good rather than Evil. I do not care about party balance or needing to have every class represented.
  • The point of this game is to have fun and tell a collaborative story. I am not an antagonistic DM; this is not a story of you (the players) vs. me (the DM). We are all on the same side.
  • Characters with flaws and weaknesses trump heavily optimized characters. Three dimensional characters are superior to a set of stats and a name.
  • Some of the best stories come from failures. Some of the greatest triumphs come from over coming weakness.
  • Attack rolls really aren’t “Roll to hit” but rather “Roll to succeed”. Players will see what this means once the game starts.

General Elements of Play

Paragons of Greyhawk Mortious josh_little_5015